Crafting Immersive
Gaming Experiences
Game Developer with a 4+ year professional journey, spanning the vibrant spectrum of game development from Hyper Casual gems to high-quality AA adventures. I breathe life into games, crafting immersive experiences that captivate players across diverse platforms. Ready to push boundaries and create the next gaming sensation!
Featured Projects
A selection of titles I've developed, ranging from Hyper Casual to complex GameFi simulators.
Bluelight.inc
Bluelight is one of the first new age GameFi projects in a really fun setting. Bluelight is a free-to-play startup simulator in a virtual Silicon Valley that is a mix of business tycoon and challenging collectible card game mechanics with GameFi opportunities. The lore of the game is based on the universe of the Take My Muffin animation series, the first cartoon that was funded entirely by its crypto community.
Heroes Of Merge
This is a strategic game where you can create troops with different abilities where you can play in your own way to achieve best performance of time spend for each level. Definitely this is not a RTS, but for a casual player is enough to strain a bit. For this project I made the most part of developing: Asset managing, UI programming, Grid System, Optimization, SDK integration.
Dragon Pets 3D: Coin Mining!
Dragon pets it's a game where we can collect pets, upgrade and even create new ones with olden machines. Mostly was made by me (UI/UX implementation, Player/Pets animations, Game Design, Economy balancing, participated on level design and SDK integration)
Pirates 3D
A pirate game where you can explore islands, kill skeletons, fight bosses and collect quest artifacts. Also, there are shop where you can change your character and weapons. This is a prototype of an RPG game with pirate topic. This game was fully developed and assembled by myself(with help of Unity Asset Store).
Firefighter Simulator
A mobile simulator of an original game that was popular on PC in 2021. You can splash houses with water, burn out from fire and come late to the mission, because of biggest traffic jam in the game. There are few gameplay mechanics compared with PC game, because of company ideology of this game, but at least that was my first game in midcore genre. I worked on game UI(coding part), assembling assets into game level, driving system, player controls, fire extinguish system.
Professional Experience
A comprehensive timeline of my career, spanning multiple studios, platforms, and game genres.
Unity Developer
- ▹Fixing bugs and resolving complex logic issues for various clients.
- ▹Creating prototypes and minimum viable products (MVPs).
- ▹Integrating various third-party SDKs for mobile games.
Unity Developer
- ▹Analyze and improve performance across all target platforms.
- ▹Creating production-ready games from scratch.
- ▹Optimization for different platforms (PC, Playstation, Nintendo Switch).
C# Developer
- ▹Developed and maintained robust backend logic and software architectures.
Experienced Unity Developer
- ▹Working on a game and generic code, analyzing and improving performance across target platforms.
- ▹Develop new and maintain existing code base for current and future projects.
- ▹Contribute original ideas towards all aspects of game production and development.
- ▹Work independently to complete assigned projects with limited supervision.
Unity Dev
- ▹Create mobile game prototypes from scratch.
- ▹Maintain good performance and optimize projects for main platforms.
- ▹Integrate mobile SDKs (such as AppLovin MAX, Amplitude, etc.).
Unity Developer
- ▹Create hyper-casual prototypes from scratch.
- ▹Optimize game performance and ensure smooth framerates.
- ▹Integration of popular mobile SDKs and advertising networks.